Your tactics board, before every game
Style, defence, pace and who to feed, with your odds moving as you choose.
Draft, bid and build a basketball team. A manager game where nothing is hidden.

Bid in a live auction market where rivals bid back.
Twelve teams, a fifteen-round snake draft and a salary cap you cannot talk your way around.
Watch ratings move as the real season moves.
Style, defence, pace and who to feed, with your odds moving as you choose.
Set the court, rest tired starters or let Auto do it.
A ladder of cups against fictional clubs, from Bronze to Gold.
Finish in the top ten for a play-in, then best-of-seven series to the Finals.
Pick a rival and the game is played at once. Others can challenge your team while you are away.
Gems buy time and appearance: a refill of the energy meter, a jersey, a court, the name over the arena. Coins pay the salary cap, and coins cannot be bought with money. That is the whole point.
An optional monthly subscription raises the energy limit, so one sitting goes further, keeps up to three named tactics boards to switch between in one tap, and gives you the assistant’s suggestion for every game. It changes nothing about how good your squad can be.
Yes, you can play without paying. Optional purchases cover time and appearance, and none of them makes your squad better.
On iPhone and Android. Get it on the App Store or Google Play.
No. Hoopline GM is an independent game. All teams, arenas and competitions are fictional, and real players appear by name with publicly available statistics.